- Location
- Shanghai, Shanghai, China
- Employment
- Full time
- Level
- Mid level
- Posted
- 3 weeks ago
About this role
Responsibilities
Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices
Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt
Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience
Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks
Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features
Required Skills
5+ years of professional software development experience using C++
Strong foundation in computer science, applied mathematics, and analytical modeling
Deep understanding of the Android ecosystem and mobile game development
Experience with multithreading, performance analysis, and code optimization
Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)
Fluent in written English for professional communications
Preferred Skills
Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)
Familiarity with Lua, or similar scripting languages
Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)
As published by thatgamecompany. Applications are handled on their site.
Skills this posting mentions
About thatgamecompany
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that make positive change to the human psyche worldwide.
All 40 openings at thatgamecompanyOne click, then it is written
Apply to thatgamecompany with a resume written for this role.
Queue Game Engine Engineer and I read the posting, rewrite your resume against it, draft the cover letter, and score the fit. Then you press send, or press one button and I fill in thatgamecompany’s form for you.
01Drop your resume
A PDF or a LinkedIn URL. About a minute, once.
02I rank the openings
Every weekday morning, the live catalog scored against your history. Up to 20 worth your time, not two hundred links.
03Each one is written up
Resume rewritten for the posting, a cover letter, a fit score. Press send, or let me fill in the form.
- 25 sent a week, free
- No card
- Nothing sent until you say so
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Put this to work
Paste your career in once. Every application after that is written for you.
Drop a resume or a LinkedIn URL. I rank the live openings against it, rewrite the resume and write a cover letter for the best of them, and fill in the employer's form when you press the button. You read, you decide what goes out.
01Drop your resume
A PDF or a LinkedIn URL. About a minute, once.
02I rank the openings
Every weekday morning, the live catalog scored against your history. Up to 20 worth your time, not two hundred links.
03Each one is written up
Resume rewritten for the posting, a cover letter, a fit score. Press send, or let me fill in the form.
- New matches ranked and written before you are up.
- Every bullet stays inside what your history supports. Nothing invented.
- Queued, submitted, interviewing, offer: one screen, not a spreadsheet.
500 free credits on sign-up. No card. Nothing is sent until you say so.
Listed from the job board thatgamecompany publishes. Refolk is not the employer and does not handle their hiring. Applications go to thatgamecompany directly.