- Location
- San Mateo, CA, United States
- Level
- Director
- Posted
- Today
About this role
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences - all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Why Roblox Studio?
Roblox Studio is the creation engine behind millions of immersive 3D experiences built by creators around the world. It serves everyone from first-time developers to large professional studios, combining a powerful real-time engine with a deeply expressive toolchain.
As creation on Roblox grows more sophisticated, Studio must continue evolving as a world-class development environment for interactive 3D experiences. That requires deep investment in the technical systems that underpin the IDE experience from scripting, debugging, architecture, and core IDE capabilities including performance.
We are looking for a leader who can raise the bar on these foundational systems and help shape the future of Studio as a high-quality, extensible, and performant creation environment. Familiarity with creator tools is important, and experience with AI-assisted creation is a plus.
The Role
We are seeking a Director of Engineering for Studio Systems to lead a critical area of Roblox Studio’s technical foundation.
In this role, you will be accountable for the architecture, execution, and long-term evolution of core systems that power Studio’s IDE and developer workflows. This includes areas such as scripting, debugging, toolchain, and core architecture that are central to making Studio powerful, reliable, and scalable for creators.
This role requires deep technical leadership, strong engineering judgment, and the ability to lead through complex architectural and organizational challenges. The ideal candidate brings strong experience in developer tools or IDE-like environments, and is comfortable leading teams working in large-scale C++ codebases.
This role will be based in our San Mateo, CA headquarters (hybrid with Tues-Thurs onsite days).
You Will:
- Own the technical direction and delivery of major investments across Studio’s core systems.
- Lead teams working on foundational areas such as scripting, debugging, toolchain, architecture, and related developer workflows.
- Set and uphold a high engineering quality bar for performance, reliability, maintainability, and extensibility.
- Lead senior engineers and managers across multiple teams.
- Drive alignment and execution across Studio, Engine, Product, Design, Infrastructure, and related partner teams.
- Partner with executive leadership to translate long-term technical strategy into durable roadmaps and organizational plans.
- Help shape Studio into a best-in-class development environment for both emerging creators and professional developers.
- Contribute to the future direction of AI-assisted creation workflows where they intersect with Studio’s core systems and developer experience.
You Have:
- 15+ years of engineering experience, including leadership of large-scale and long-lived technical systems.
- Proven leadership through major architectural, tooling, or platform transitions.
- Strong experience building developer tools, IDEs, editor technologies, or other sophisticated technical products.
- Deep technical background in systems engineering, including substantial experience with C++.
- Familiarity with creator tools and workflows, especially in game development, 3D creation, or interactive development environments.
- Track record of delivering reliable, high-quality systems in complex production environments.
- Strong technical judgment and the ability to communicate effectively at both deep technical and executive levels.
- Experience with AI-assisted creation, intelligent tooling, or LLM-powered workflows is a plus.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$399,420-$457,970 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
As published by Roblox. Applications are handled on their site.
One click, then it is written
Apply to Roblox with a resume written for this role.
Queue Director of Engineering - Studio Systems and I read the posting, rewrite your resume against it, draft the cover letter, and score the fit. Then you press send, or press one button and I fill in Roblox’s form for you.
01Drop your resume
A PDF or a LinkedIn URL. About a minute, once.
02I rank the openings
Every weekday morning, the live catalog scored against your history. Up to 20 worth your time, not two hundred links.
03Each one is written up
Resume rewritten for the posting, a cover letter, a fit score. Press send, or let me fill in the form.
- 25 sent a week, free
- No card
- Nothing sent until you say so
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Put this to work
Paste your career in once. Every application after that is written for you.
Drop a resume or a LinkedIn URL. I rank the live openings against it, rewrite the resume and write a cover letter for the best of them, and fill in the employer's form when you press the button. You read, you decide what goes out.
01Drop your resume
A PDF or a LinkedIn URL. About a minute, once.
02I rank the openings
Every weekday morning, the live catalog scored against your history. Up to 20 worth your time, not two hundred links.
03Each one is written up
Resume rewritten for the posting, a cover letter, a fit score. Press send, or let me fill in the form.
- New matches ranked and written before you are up.
- Every bullet stays inside what your history supports. Nothing invented.
- Queued, submitted, interviewing, offer: one screen, not a spreadsheet.
500 free credits on sign-up. No card. Nothing is sent until you say so.
Listed from the job board Roblox publishes. Refolk is not the employer and does not handle their hiring. Applications go to Roblox directly.