- Location
- BLANK, BLANK, Multiple Locations
- Posted
- 20 October
About this role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
QUALITY ASSURANCE
What We Do
The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers.
What You'll Do
People within the QA Engineer career track work with product owners, developers, and QA management to own technical feature sets within our Fortnite Product. You will develop a test plan for certification and release testing of new features. You will develop and implement automation test coverage and utilize technical tooling to expand breadth and add depth to QA coverage of multiple features in a dynamic and fast-paced environment.
In addition, you will facilitate functional, qualitative, and performance testing efforts while using a mix of manual and technical testing skills to execute a variety of testing techniques across your product to analyze and report on quality.
You are expected to work in a highly autonomous environment while working closely with Release Managers, engineers, and production staff, using a combination of quality assurance, data analysis, and technical skills to drive appropriate testing techniques through this critical stage of release cycles and help push those improvements into future releases.
In this role, you will
- Develop and implement automated test cases within a framework and assist in debugging issues for peers to ensure the team stays as productive as possible
- Responsible for feature level test planning and test execution of individual releases, as well as conduct whitebox functional testing as well as technical testing including defect exploration and verifications using various OOP languages
- Generate analysis of outstanding defect load and recommend new areas of testing and areas to prioritize for fixes, and proactively manage incoming defects and work autonomously on highest value tasks, be it test writing or test execution
- Work with product owners, release managers, developers and QA management to define release acceptance criteria, identify risks, and plan testing coverage for upcoming features / releases, and examine technical gaps and automation initiatives between geographically distributed teams, vendors, and agencies to deliver the highest quality product
- Use a mix of manual and technical testing skills to execute a variety of testing techniques across your product to analyze the quality of said product while troubleshooting reported defects and internal issues
- Report and track for data quality, and use that data to drive conversations around product quality and development health, supporting developers before, during, and after deployments, as well as utilize telemetry and data to adapt test coverage dynamically in response to changing player behaviour in live service
- Test communications between the client and backend services
What we're looking for
- 3+ years experience programming with C++, Java or C# required
- Ability to confidently collaborate with senior members on technical topics and features
- Ability to assess scope and requirements and help drive release milestones
- Must have a strong background in reporting and tracking for data quality
- Software or games testing experience in a fast paced live service environment
- Technical understanding of game engine or entertainment technologies, including automation, functional, qualitative, and performance against consistently iterative development, as well as previous experience working with data and/or analytics
This role is open to multiple locations across the US (including WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
Washington Base Pay Range$69,736-$102,279 USD
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
As published by Epic Games. Applications are handled on their site.
One click, then it is written
Apply to Epic Games with a resume written for this role.
Queue QA Engineer and I read the posting, rewrite your resume against it, draft the cover letter, and score the fit. Then you press send, or press one button and I fill in Epic Games’s form for you.
01Drop your resume
A PDF or a LinkedIn URL. About a minute, once.
02I rank the openings
Every weekday morning, the live catalog scored against your history. Up to 20 worth your time, not two hundred links.
03Each one is written up
Resume rewritten for the posting, a cover letter, a fit score. Press send, or let me fill in the form.
- 25 sent a week, free
- No card
- Nothing sent until you say so
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Put this to work
Paste your career in once. Every application after that is written for you.
Drop a resume or a LinkedIn URL. I rank the live openings against it, rewrite the resume and write a cover letter for the best of them, and fill in the employer's form when you press the button. You read, you decide what goes out.
01Drop your resume
A PDF or a LinkedIn URL. About a minute, once.
02I rank the openings
Every weekday morning, the live catalog scored against your history. Up to 20 worth your time, not two hundred links.
03Each one is written up
Resume rewritten for the posting, a cover letter, a fit score. Press send, or let me fill in the form.
- New matches ranked and written before you are up.
- Every bullet stays inside what your history supports. Nothing invented.
- Queued, submitted, interviewing, offer: one screen, not a spreadsheet.
500 free credits on sign-up. No card. Nothing is sent until you say so.
Listed from the job board Epic Games publishes. Refolk is not the employer and does not handle their hiring. Applications go to Epic Games directly.